<script type="text/javascript"> function cbsnake(){ //Pixels to move at once this.jump = 8; //Size of snake. Make this one less than jump. Doesn't have to be,but adds good effect this.sos = 7; //Size of board //DANGER!!! this.sofb must be EVENLY dividable by this.jump DANGER!!!! this.sofb = 400; //Set things up this.daway = this.sofb - this.jump; this.correct = new Array(); this.correct[0] = 0; while(this.correct[this.correct.length -1] != this.daway){ this.correct[this.correct.length] = this.correct[this.correct.length -1]+this.jump } this.zero = 0; var gameboard = ' <div class="board" id="board"> <div id="i2">Basit bir yılan oyunu oyuna başlamak için bir seviye seçin. </div> </div><div class="board" id="score"> <span id="cscore">0</span> <span id="buttons"> <button type="button" id="yavaş" onClick="snake.slow()">yavaş</button> <button type="button" id="medium" onClick="snake.medium()">orta</button> <button type="button" id="fast" onClick="snake.fast()">hızlı</button> </span></div>'; document.write(gameboard); } cbsnake.prototype.setup = function(setspeed){ var thisObj = this; //Score... this.score = 0; //Snake Direction this.sdir = 'none'; this.sdirb = 'none'; this.sdirp = 'none'; //Snake arrays this.ctop = new Array(); this.cleft = new Array(); //Top of snake class this.ctop[0] = 200; this.ctop[1] = -8; //Left of Snake class this.cleft[0] = 200; this.cleft[1] = -8; //current top of apple this.atop = 0; //current left of apple this.aleft = 0; //Milliseconds between move this.speed = setspeed; document.getElementById('board').innerHTML = '<div id="apple"></div><div id="snake0" class="snake"></div><div id="snake1" class="snake"></div>'; this.moveapple(); this.stopgame = false; setTimeout(function(){ thisObj.msnake() },this.speed); document.onkeydown = function(e){ return thisObj.snakedir(e); }; } cbsnake.prototype.slow = function(){ this.setup(100); this.buttons('true'); document.getElementById('slow').blur(); } cbsnake.prototype.medium = function(){ this.setup(70); this.buttons('true'); document.getElementById('medium').blur(); } cbsnake.prototype.fast = function(){ this.setup(30); this.buttons('true'); document.getElementById('fast').blur(); } cbsnake.prototype.rannum = function(num1,num2){ num1 = parseInt(num1); num2 = parseInt(num2); var generator = Math.random()*(Math.abs(num2-num1)); generator = Math.round(num1+generator); return generator; } cbsnake.prototype.moveapple = function(){ var usethis = false; while(!usethis){ this.atop = this.correct[this.rannum(0,this.correct.length-1)]; this.aleft = this.correct[this.rannum(0,this.correct.length-1)]; if(this.numInArray(this.ctop,this.cleft,this.atop,this.aleft) == 0){ usethis = true; } } document.getElementById('apple').style.top = this.atop+"px"; document.getElementById('apple').style.left = this.aleft+"px"; } cbsnake.prototype.snakedir = function(e){ if(!e){ //IE... e = window.event; } switch(e.keyCode){ case 38: if(this.sdir != 'down' && this.sdirp != 'down'){ this.sdirb = 'up'; this.sdirp = 'up'; } break; case 40: if(this.sdir != 'up' && this.sdirp != 'up'){ this.sdirb = 'down'; this.sdirp = 'down'; } break; case 37: if(this.sdir != 'right' && this.sdirp != 'right'){ this.sdirb = 'left'; this.sdirp = 'left'; } break; case 39: if(this.sdir != 'left' && this.sdirp != 'left'){ this.sdirb = 'right'; this.sdirp = 'right'; } break; case 32: if(this.sdir == 'none' && this.sdirp != 'none'){ this.sdirb = this.sdirp; this.sdirp = 'none'; } else{ this.sdirp = this.sdir; this.sdirb = 'none'; } break; } return this.stopgame; } cbsnake.prototype.msnake = function(){ if(this.stopgame === false){ if(this.sdir != 'none'){ this.moveall(); } var thisObj = this; switch(this.sdir){ case 'up': this.ctop[0] = this.ctop[0] - this.jump; document.getElementById('snake0').style.top = this.ctop[0]+"px"; if((this.ctop[0] == this.zero && this.sdirb == 'up') || this.ctop[0] < this.zero){ this.gover(); } break; case 'down': this.ctop[0] = this.ctop[0] + this.jump; document.getElementById('snake0').style.top = this.ctop[0]+"px"; if((this.ctop[0] == this.daway && this.sdirb == 'down') || this.ctop[0] > this.daway){ this.gover(); } break; case 'left': this.cleft[0] = this.cleft[0] - this.jump; document.getElementById('snake0').style.left = this.cleft[0]+"px"; if((this.cleft[0] == this.zero && this.sdirb == 'left') || this.cleft[0] < this.zero){ this.gover(); } break; case 'right': this.cleft[0] = this.cleft[0] + this.jump; document.getElementById('snake0').style.left = this.cleft[0]+"px"; if((this.cleft[0] == this.daway && this.sdirb == 'right') || this.cleft[0] > this.daway){ this.gover(); } break; } if(this.sdir != 'none'){ this.hitself(); this.happle(); } this.sdir = this.sdirb setTimeout(function(){ thisObj.msnake() },this.speed); } } cbsnake.prototype.gover = function(){ if(!this.stopgame){ this.stopgame = true; var inner = document.getElementById('board').innerHTML; document.getElementById('board').innerHTML = inner+'<div id="notice">oyun bitti senin puanın '+this.score+'</div><div id="i2">Yılan oyununu <a href="http://htmlkod.tr.gg">sitene ekle</a></div>'; document.getElementById('apple').style.backgroundColor = '#D7BEBE'; for(i=0;i<this.cleft.length;i++){ document.getElementById('snake'+i).style.backgroundColor = '#BEBEBE'; } this.buttons(''); } } cbsnake.prototype.happle = function(){ if(this.atop == this.ctop[0] && this.aleft == this.cleft[0]){ //HIT!!! this.score++; document.getElementById('cscore').innerHTML = this.score; this.moveapple(); this.addsnake(); } } cbsnake.prototype.addsnake = function(){ var newsnake = document.createElement('div'); var newid = 'snake'+this.cleft.length; newsnake.setAttribute('id',newid); //this crap is for IE. I would rather add the class name. newsnake.style.position = 'absolute'; newsnake.style.top = '-10px'; newsnake.style.left = '-10px'; newsnake.style.display = 'none'; newsnake.style.backgroundColor = 'black'; newsnake.style.height = '7px'; newsnake.style.width = '7px'; newsnake.style.overflow = 'hidden'; document.getElementById('board').appendChild(newsnake); this.cleft[this.cleft.length] = -10; this.ctop[this.ctop.length] = -10; } cbsnake.prototype.moveall = function(){ var i = this.ctop.length - 1; while(i != 0){ document.getElementById('snake'+i).style.top = document.getElementById('snake'+(i-1)).style.top; document.getElementById('snake'+i).style.left = document.getElementById('snake'+(i-1)).style.left; document.getElementById('snake'+i).style.display = 'block'; this.ctop[i] = this.ctop[i-1]; this.cleft[i] = this.cleft[i-1]; i = i - 1; } } cbsnake.prototype.numInArray = function(array,array2,value,value2){ var n = 0; for (var i=0; i < array.length; i++) { if (array[i] === value && array2[i] === value2) { n++; } } return n; } cbsnake.prototype.hitself = function(){ if(this.numInArray(this.ctop,this.cleft,this.ctop[0],this.cleft[0]) > 1){ this.gover(); } } cbsnake.prototype.buttons = function(setto){ document.getElementById('slow').disabled = setto; document.getElementById('medium').disabled = setto; document.getElementById('fast').disabled = setto; } </script> <style type="text/css"> .board{ width: 399px; background-color: lightgrey; border: 1px solid gray; position: relative; margin-left: 0; margin-top: 0; } #board{ height: 399px; border-bottom: 0px; } #apple{ position: absolute; background-color: red; height: 7px; width: 7px; overflow: hidden; } .snake{ position: absolute; top: 200px; left: 200px; background-color: black; height: 7px; width: 7px; overflow: hidden; } .snake2{ position: absolute; top: -10px; left: -10px; background-color: black; height: 7px; width: 7px; overflow: hidden; } #score{ height: 50px; margin-top: 0px; } #cscore{ color: black; padding-left: 10px; float: left; width: 25%; font-size: xx-large; } #buttons{ float: right; width: 50%; text-align: right; padding-top: 10px; } #notice{ position: absolute; top: 1em; left: 1em; right: 1em; text-align: center; font-size: 150%; } #i2{ position: absolute; bottom: 1em; left: 1em; right: 1em; text-align: center; font-size: 95%; } </style> <script type="text/javascript"> var snake = new cbsnake(); </script>
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